Mathecary & Lexecary · Teacher & parent guide

Every child can learn.
Let’s find their way.

Different starting points. Different paces. Room for everyone to learn and have fun.

Find a small activity, get to know the games and build a flexible session for home or class.

01 / Start with their curiosity

Choose what to practice.

A small selection to begin with. All 25 activities, thoughtful questions and hands-on ideas are still here when you want to explore.

Starting points describe the suggested activity, not a child’s age or ability. Every activity has a hands-on idea; some apps need private tester access.

Showing 4 of 25 activities

First Numbers illustrated bubble icon
First Numbers

Count & Collect

TestingA gentle start

Count one object at a time and make a requested quantity.

Questions & ways to try it
“How will you keep track of what you have counted?”

Choose Regular Mode for a counting prompt, or Free Play to explore groups. Let the child touch or move each object as they count.

Offscreen: Make the same quantity with counters, then spread them out. Ask whether the number changed.

Have nearby: A few large counters or small toys.

Mathecary bottle filled with glowing numbers
Basic Math Skills

Addition

Available nowBuilding confidence

Combine amounts and explain an addition strategy.

Questions & ways to try it
“Could you make ten first? How would that help?”

Select a familiar level, Single Level and Untimed. Have counters or written working available. A mistake ends the spree, even without a timer.

Offscreen: Draw or build one question, then make a similar question for someone else.

Have nearby: Counters, paper and a pencil.

Puzzle Lab: two bronze gears with colorful stained-glass shapes above and glass fragments below
Puzzle Lab

Tangrams

TestingBuilding confidence

Fit shapes into a silhouette without gaps or overlaps.

Questions & ways to try it
“Which part of the outline gives you the strongest clue?”

Begin with Easy. The needed pieces already face the right direction, so dragging alone can solve the puzzle. Discuss a distinctive corner before moving.

Offscreen: Use paper shapes to build a different picture with the same pieces.

Have nearby: Paper shapes or a physical tangram set.

Lexecary First Words approved book artwork
First Words

First Words

In developmentBuilding confidence

Listen, discuss meaning and arrange letters to spell a word.

Questions & ways to try it
“Which letters work together in this word?”

Use paper letter tiles for now: production recordings and picture clues are still needed, and real app rounds cannot yet be played. After completion, start with Free Play and Timer Off.

Offscreen: Say a familiar word such as bell. Discuss its meaning, build it and notice the two final letters. Try bedroom and find its two familiar words.

Have nearby: Paper letter tiles, paper and a pencil.

02 / A little look inside

Find their kind of fun.

Two small examples from each app. Explore a screenshot or take an idea to the table, then follow your learner’s curiosity.

More learning games are on the way! AliciaOS is developing and testing thoughtful, affordable ways to learn.

Mathecary bottle filled with glowing numbers
Available now

Mathecary: Basic Math Skills

Android · Google Play

Practice the four operations, with ten levels per game and a choice of timed or untimed play.

Addition

Combine amounts and explain a strategy.

Multiplication

Notice equal groups and number facts.

View on Google Play
First Numbers illustrated bubble icon
Testing

First Numbers

Private browser / iPad & Android testing

Count, compare and find patterns through ten activities made with photographed, handmade materials.

Count & Collect

Match one object to each count.

Pattern Parade

Find and continue the repeating part.

Learn more
Puzzle Lab: two bronze gears with colorful stained-glass shapes above and glass fragments below
Testing

Mathecary: Puzzle Lab

Private browser / iPad & Android testing

Explore shapes, deduction and planning in a colorful stained-glass puzzle workshop.

Tangrams

See how smaller shapes fit together.

Sudoku

Use clues to rule out possibilities.

About private testing
Lexecary First Words approved book artwork
In development

Lexecary: First Words

Android review build · Audio still needed

Listening, meaning and letter tiles. Playable app rounds are waiting for human recordings and clue artwork; try these paper ideas today.

Build a familiar word

Connect a word’s meaning with its spelling.

Find words within a word

Recognize familiar parts in a longer word.

Learn more
Explore all 25 learning activities

Play testing shapes what comes next. Games and features in testing or development have a high chance of changing. These previews are a snapshot, not a promise of the final gameplay, visuals, controls or difficulty.

03 / Beside the learner

Guidance for home and class, the complete game notes and ideas to take away from the screen.

The belief behind the games

Their pace.
Their possibilities.

A note from Alicia

“I believe every child can learn. Children learn in different ways and at different rates, and I want every child to have the chance to learn and have fun.”

My goal is to create games that welcome children at different starting points and make room for curiosity, practice and growth. Some children need more time or repetition. Others need to see an example, move objects, talk it through or try another approach.

The support that helps can change with the task. There is no single pace every child needs to match. I want mistakes to feel like something we can learn from, and small steps to feel worth celebrating.

Start where they are

Choose a manageable challenge. Returning to a familiar activity is welcome.

Make room for discovery

Try, notice, explain and try again. Enjoyment belongs in learning.

Notice their own growth

Celebrate a new strategy, a brave attempt or less help needed.

Make it work for your learner

A small, good beginning.

Choose one activity together. Sit beside your child, begin with a familiar example and leave time for them to show you what they notice. Five enjoyable minutes can be a useful starting point.

When an activity feels too hard or too easy

Too hard? Reduce the amount, choose a familiar level, remove optional timing, model one example or move to objects and paper. Take a break when frustration grows.

Too easy? Ask for a second strategy, an explanation or a puzzle the child makes for you. A harder level is one option; a timer is optional where the game allows it.

Children can point, build, draw or talk to show their thinking. Adapt your support to this child and this task.

The complete collection notes

Go a little deeper.

These collections are at different stages. Open each one for its modes, starting points and current availability.

Play testing helps shape what comes next. Anything marked “In testing” or “In development” has a high chance of changing as we learn from play testing. Gameplay, visuals, controls, settings, difficulty and planned features may be revised. Your observations help guide those changes; the descriptions here are a snapshot of work in progress.

First NumbersEarly number, patterns & shapesIn testing

Ten playful activities use photographed, handmade materials: Number Bubbles; Count & Collect; More, Fewer, or the Same?; Number Train; Pattern Parade; Sorting Workshop; Shape Town; Tiny Builders; Find Bear; and Counting Bus.

Regular Mode

Follow a guided prompt with a clear completion. Let a child count, compare or describe their approach before stepping in.

Free Play

Explore, arrange and revisit saved play. There are no scores, lives, timers, levels or child profiles.

Shape Town uses tapping in both modes. Tiny Builders explores composing and turning shapes. Find Bear introduces position words. The offscreen ideas above work well with familiar objects.

Availability: Browser / iPad Home Screen and installed Android versions are tested separately. The iPad version is a web app added to the Home Screen; there is no native iOS or TestFlight build.

First Numbers project details ↗
Mathecary: Basic Math SkillsFour operations · Ten levels eachAvailable now

Addition, Subtraction, Multiplication and Division are available in the released Android app. It works offline, with no ads, accounts or subscriptions.

Start gently

Choose any starting level, Single Level and Untimed. A spree counts consecutive correct answers; one mistake ends the run even in Untimed play. Encourage another attempt without comparing children’s scores.

Build a longer practice path

Progression targets are 20, 40, 60 or 80 total correct answers per level. Wrong answers end a run but keep earned progress. Timing and progression are separate choices. Level 10 mixes Levels 6–9 and stays open-ended.

Explore the level map

Addition · Level 1Sums to 5

Device bests are personal practice records, not a shared classroom gradebook. Keep notes on strategies and confidence as well as correct answers.

Mathecary details & Android store link ↗
Puzzle Lab: two bronze gears and colorful stained glassPuzzle LabShapes, deduction & planningIn testing

Ten games turn reasoning into play: Tangrams, Sudoku, Shape Drop, Codebreaker, Picture Reveal, Connect the Pairs, Minesweeper, Island Bridges, Tower Transfer and Number Crosswords.

Tangrams

Easy: exact pieces, already facing the needed direction. Normal: extra, unmarked pieces; useful pieces already face the needed direction. Hard: reusable supplies of five piece types, with turning and flipping, using the exact required piece count.

Normal unlocks after 10 distinct Easy completions. Hard unlocks after 10 distinct Normal completions. Valid alternative arrangements can count when they cover the target correctly.

Sudoku

Choose 4 × 4, 6 × 6 or 9 × 9 with Easy, Normal or Hard difficulty. Begin with a small grid and ask for a reason behind one placement.

Puzzles are checked for a unique solution. The game selects unused puzzles and prepares more offline in the background. Continue restores the existing puzzle.

Shape Drop

A portrait 8 × 12 play window with seven stained-glass shapes. Pieces stay whole until a row shatters. Rows crack as they fill, then the blocks above fall. Relaxed mode falls gently on its own; Speed mode falls faster.

Swipe left / right
Move sideways
Tap
Rotate
Swipe down
Drop quickly
Press and hold
Temporarily slow the fall
Swipe up
Send into reserve
Tap a jar
Bring a saved shape back

Availability: Protected browser / iPad Home Screen testing and a separate Android testing build. An adult can visit the testing portal for access; this is not a public store release.

Adult testing portal ↗
Lexecary · First WordsListening, spelling & word patternsIn development

The Android review build includes 1,000 unique words across 10 levels, with definition clues, picture-clue specifications and context sentences where needed. The word bank is in place; the production learning experience is still being completed.

Before children can play: 2,000 human recordings—one normal and one slow version for each word—and 170 clue images are still needed. Real app rounds currently stop at a neutral missing-audio screen, with Retry or Back and no penalty. An adult reading aloud does not bypass this requirement. Try the clearly offscreen letter-tile activity in this guide for now.

Planned use of the built modes

Free Play allows repeated attempts without a score. Choose Timer Off for an untimed start; 30, 60 and 90 second options are separate settings. An enabled timer still applies in Free Play.

Other choices

Spree ends on the first wrong answer. Progression Off / 10 / 20 / 30 is independent of the timer, and is not a saved long-term checkpoint. Clues are free. Incorrect feedback gives a count of correct positions, not which positions.

Level 1 · Short & SimpleSimple short-vowel words

Examples: bad, bag, bat, bed

The bank uses US English, with documented exceptions, including some later words with weak vowels. A level cycles through its 100 words before repeating; Level 10 stays open-ended. There is no website, iPad or store-ready Lexecary release yet.

Lexecary project details ↗

04 / Put it into practice

Build a little
learning time.

A flexible plan, not a countdown. Make room for conversation, movement and stopping on a positive note.

Your starting point

Your plan stays in this open page. Copy or download it before leaving; it is not saved to an account or sent to the site.

At home · About 10 minutes

Count & Collect

In testing

Work in progress: gameplay and features are likely to change through play testing.

Our small goalCount one object at a time and make a requested quantity.

App activity · Check availability above

Have nearby: A few large counters or small toys.

  1. Connect

    About 2 minutes

    Begin with one familiar example. Gather a few large counters or small toys. Ask what the child already knows.

  2. Explore

    About 6 minutes

    Choose Regular Mode for a counting prompt, or Free Play to explore groups. Let the child touch or move each object as they count. Let the child lead while you watch and offer one helpful question.

  3. Reflect

    About 2 minutes

    Ask: “How will you keep track of what you have counted?” Notice what helped and what felt enjoyable. Make the same quantity with counters, then spread them out. Ask whether the number changed.

Add a few observations

Notice the learner’s own progress. Initials or names are not needed here.

Keep a copy close by

Take the guide with you.

The full 13-page guide includes the level maps, game notes and a printable observation sheet.

Download PDF Download editable Word guide October 2026 edition · PDF 374 KB · Word 53 KB

05 / Growing with learners

More learning games
are on the way!

AliciaOS is developing and testing thoughtful, affordable learning games. These plans are likely to change through play testing; they are not promised release dates.

Built so far

A foundation of play

Released arithmetic practice. Ten First Numbers activities and ten Puzzle Lab games in testing. A 1,000-word Lexecary bank and Android review build.

Continue improving clarity, controls and the experience on supported devices.

Work ahead

Finish & broaden

Complete and check Lexecary’s recordings and picture clues. Expand number foundations: ten frames, recognizing small quantities, number bonds, making ten, place value and skip counting.

Develop dedicated learning around fractions, decimals, percentages, measurement, time and money. Some topics already appear in current games; the plan is to build on them.

Longer-term direction

Keep the door open

Geometry, symmetry, coordinates, ratio, rate, proportion, equations, area, perimeter, volume, statistics and probability.

Later possibilities include powers, roots, algebra, slope, trigonometry and calculus. A future vowel-focused Lexecary app is also part of the existing direction.

The aim stays simple: help more children find a way into learning, enjoy the process and grow at their own pace.

Want to share what helped? Contact AliciaOS. For development builds, an adult can visit the testing portal. Game availability can change; this guide describes the October 2026 collection.

MATHECARY & LEXECARY LEARNING PLAN
Count & Collect | At home | About 10 minutes
App activity
In testing
Work in progress: gameplay and features are likely to change through play testing.

Goal: Count one object at a time and make a requested quantity.
Materials: A few large counters or small toys

Connect (2 min)
Begin with one familiar example. Gather a few large counters or small toys. Ask what the child already knows.

Explore (6 min)
Choose Regular Mode for a counting prompt, or Free Play to explore groups. Let the child touch or move each object as they count. Let the child lead while you watch and offer one helpful question.

Reflect (2 min)
Ask: “How will you keep track of what you have counted?” Notice what helped and what felt enjoyable. Make the same quantity with counters, then spread them out. Ask whether the number changed.

Enjoyment and discoveries: ________________
Support that helped: ________________
Next step: ________________

Work at the child's pace. Times are suggestions, not a countdown.
Guide: https://aliciaos.dev/learning-guide